This is the place where you will find information about various past projects I have been involved in. Each page contains a short description of the project as well as what my responsibilities were.
RaceHub is a piece of software for adjustment, monitoring and control of Asetek Simsports products. You can read more about RaceHub on the Asetek website here.
My main responsibilities on the RaceHub project:
Prefab-based design implementation
Object-oriented front-end implementation
Mediator implementation for front-end to back-end communication.
Graphical optimization
3D modelling and texturing
ZCore is a game engine and editor for developing browser-based games for low-end devices. I worked on implementation of generic tools and components, that game developers can use to develop the visuals and client-side logic of a game. On top of that I helped out with various optimization tasks.
A pack of four new games and 3 modes of passive training for Innovaid’s Foundation Pack 2021. Foundation Pack is a small production with a lot of moving targets.
My responsibilities during this project were:
Lead Developer
Lead Game Designer
Lead 3D and Texture Artist
Lead Sound Production and Design
Quality Assurance
An arcade skiing game and a horse riding game designed around Innovaid’s HappyRehab platform.
My roles on this project are:
Lead Programmer
Lead Game Designer
Lead 3D and Texture Artist
Lead Sound Production and Design
Quality Assurance
A racing game designed for children affected by cerebral palsy. Based on my bachelor project. After finishing the bachelor project the project group was hired to turn the single-track concept into a full game.
The game was designed to run on extremely low-end hardware that is DirectX 11 compatible at 30 frames per second. This was done to ensure that school computers would be able to run the game properly.
The game is designed to work with Innovaid’s Happy Rehab platform where users steer the car using the weight of their body and bending of their joints. While it is a single-player game the users are able to compete against each other’s times and the game records ghosts for each user’s best time for others to play against.
My responsibilities during this project were:
- Game Designer
- Environment Artist
- Texture Artist
- UI Artist
- Graphics optimization
- Programming
- Debugging/Testing
My bachelor project was a collaboration between my project group and InnovAid A/S located in Egå, Denmark. The project is a racing game designed for children affected by cerebral palsy. The game was created to run on a broad range of personal computers to ensure that schools would be able to run the game on almost any computer.
My responsibilities during this project were:
- Game Designer
- Environment Artist
- Texture Artist
- UI Artist
- Graphics optimization
- Programming