The Master of Flesh sends you on a journey down the hole of flesh. However, you will not be alone. Various abominations await you and your vessel in the depths.
The Master of Flesh supports asynchronous multiplayer, allowing users with phones and PCs to join in and design the level you will be playing. The game can of course also be played offline and will auto-generate levels if no async players are available.
My responsibilities for this project were:
Gameplay Design and Programming.
3D and Texture Art.
Sound and Music.
The game can be downloaded for free here.
Grüel - Fallen City is a open world story-based adventure game that lets you play as The Keeper, a mysterious figure wandering a city long lost to three plagues. Solve the puzzles of the plagues and explore the streets and outskirts of the lost city.
The game can be downloaded here.
My roles on this project were
Lead Programmer
Graphics and optimization
Story Editor
Voice Actor
A Noir detective adventure game developed at a game jam in less than 48 hours with two other people.
The game can be downloaded here.
My roles during this project were:
Lead Programmer
Shader Programmer
Game Design Implementation
Art Director
Art Optimization
Texture Artist
3D Artist
Audio Asset Creation
Composer
QA
Blastkrieg is a high speed vehicular combat arena inspired by Twisted Metal. Featuring a destructible environment and high reaching platform action. Play four people in this free-for-all bullet and blast murder bowl of mayhem. Lose your foes by blasting through the designated destructible skyscrapers or ambush them from the top of the sky high platforms.
The game was created during Create Jam Fall 2019
My responsibilities during this project were:
- Lead Programmer
- Game Design
- 3D Modelling
- Texture Artist
- QA
You can download the game for free here.
Lightbringer is an underwater adventure/exploration game where you steer a submarine through an underwater cave system to get resources for an unknown civilization
Everything in the game was created solely by me. (Except for the fonts)
You can try it out, and download the game, for free here
The Boring City is a game that’s all about destruction. You play as an alien spaceship with two minutes left to live, and why not spend those last two minutes blowing up a boring city?
Everything in the game was created solely by me. (Except for the fonts)
Download it for free here: https://madmandendk.itch.io/the-boring-city
A short time trial game where the player steers Hoverboard Dude through the city. Created during a Create Jam Spring 2019. The event had a retro theme and the game aims to stay within the constraints of a PS1-like machine graphically.
The game won the award for best art style at the event.
My responsibilities during this project were:
-Lead Programmer
-Shader Programming
-3D Art
-Unwrapping
-Texturing
-Quality Assurance
The game can be downloaded for free here.
This is a game that was created for the Game Design Course during the fifth semester of Medialogy.
The game is a simple multiplayer arena game where players attempt to push each other off of the circular platform.
My responsibilities during this project were:
- Game design
- Programming
- Environment artist
A game-jam project that got polished up. Four-player competitive action where the players fly around in helicopters and try to drop bombs on each other
My responsibilities during this project were:
- Lead Programmer
- Game Designer
- Sound Designer
- UI Graphics
Cheese Time is a 4 player co-op multiplayer gamejam game designed to be played with the user’s phone, tablet, or PC.
My responsibilities on this project were:
Client-side game logic programming
3D modelling and texturing
Optimization.
A small game demo that I created during one of my summer holidays.